Sirius - Virtual Reality Systems Management based on computer clusters
Immersive multi-projection systems are complex environments that became even more sophisticated with the use of computer clusters.
The propose of the Sirius solution was to provide a clear interface to the applicatives and devices management for the Virtual Reality Nucleus infrastructure.
The Sirius project is a graphical interface, implemented in Java, which considers a heterogeneous cluster node system. Actually, Sirius can control the light, video, tracking and audio systems, the robotized cameras and demonstrations. Every operation and problems are recorded (on logs), for future depurations and use control.

JINX - 3D Virtual Environment Production
JINX is a fully distributed virtual environments browser, which has a special support for commodity computer clusters and immersive visualization devices. The presented mechanism intends to be fast and easy to use to develop virtual reality applications based on the X3D format, enabling great flexibility for displays and interaction devices, allowing users to concentrate only on content creation. JINX provides support for nodes synchronization and resources sharing, from Framelock to Datalock. (Just click to know more)

The Cathedral Project – a virtual tour at Sibenik
The project describes a virtual tour through Sibenik Cathedral. The production was made through the conversion of a cathedral’s model from 3DMAX to ASE, which then, is loaded to the memory. OpenGL structures were used to renderization.
The renderizations are distributed between the graphical cluster nodes and directed to the Digital CAVE. Actually, the navigation can be done through wireless devices from inside the CAVE, without the need of a second character controlling the navigation.

Hang-gliding – Virtual Hang-gliding over Rio de Janeiro
By the perspective of a hang-gliding, the user can performance a virtual aerial tour through the city of Rio, visiting the most traditional touristic points. To complete the sensation of immersion – provided by a HMD (helmet-mounted display) type, 3D visualization system, the user can figure on with environmental music, besides sounds geographically disposed over the sambódromo and the Maracanã.
Actually, the system has been imported to the Digital CAVE. (Just click to know more)

Glass - Library for distributed computing

Glass’s objective is to improve the development process of applications based on graphical clusters. This library was developed on C++, in a way that offers data abstraction and independence of another libraries. In that way, the common data and others types can be created and manipulated; besides, the already available solutions can be reused. The reutilization of other libraries is a developer option, which can, by example, utilize OpenGL Graphical Library or OpenGL Performer to applicatives implementation. a binding for Java is under development. (Just click to know more)

OP_ERA – Artmedia at Digital CAVE
OP_ERA is an immersive-interactive environment created by Daniela Kutschat & Rejane Cantoni, where the visitor and the space around him were realized like mutant integrated fields. Produced by the Virtual Reality Nucleus, the environment was installed at Digital CAVE.
OP_ERA includes:

  1. Research and development of scientific and artistic space models;
  2. Human-machine interfaces (hardware and software) specially drawn for immersive-interactive environments, which the human and artificial (computer) agent is symbiotically interconnected;
  3. Alternative spatial perception and cognition ways through multidimensional experimentation of conceptual space models.


IMERSIVE AUDIO FOR COMPLETE VIRTUAL REALITY SYSTEMS

Research and implementation project of a flexible and scalable system for three-dimensional audio reproduction at the EP-USP’s Digital CAVE. Objectives includes since the implementation of decoder systems for traditional surround formats (like 5.1, 7.1, 10.2, DTS, Dolby Surround) to the development and availabilitation of more complete formats for 3D audio generation and reproduction, still restricted to high-fidelity and research environments, where not only the surround reverberation and the envelopment are important, but mainly the sonorous objects locations distributed in a three-dimensional scene, and the acoustical environment’s synthesis.

(Just click to know more)
Clique aqui para ver a versão em Português.


Wireless Stereoscopic Video Transmission
The prototype constructed at the Digital CAVE allows stereoscopic video capture, transmission and reception. A helmet composes such prototype where there is two connected cameras. The video capture is synchronized. This video is encoded and transmitted, through wifi 802.11, technology, to another computer connected to the net. The system is all mounted inside a hunchback, becoming weightless and portable, that allows the user a free movement inside the wifi net reached area. (Just click to know more)


Paulista´s entrances flags and symbols in a three-dimension
vision of the public works of Victor Brecheret from the sculpture to
architecture

The research presents as a consolidation of  Paulista and Brazilian
culture patrimony, Giving a contribution for the maintenance of part of
Paulista culture identity through the study of Brecheret´s works in sculpture
and architecture it looks to identify these works the assist of victor
Brecheret Institute in the particular and public workmanship. (Just click to know more)


  Laboratório de Sistemas IntegráveisEscola Politécnica