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                   The Digital CAVE is a (Integrable Systems Laboratory) 
                    LSI’s Virtual Reality Nucleus’s infrastructure, 
                    tied to the USP’s Polytechnical School. Developed by 
                    LSI-EPUSP’s researchers, this system is known at United 
                    States as Cave (Cave Automatic Virtual Environment) and at 
                    Europe as Cube. 
                  The CAVE started to be constructed in 2000, with (Projects 
                    and Study Financier) FINESP’s financing, and it was 
                    inaugurated in April of 2001. Much beyond 3D immersive projections 
                    allowed by 5 screens of 3x3meters that form it, the Digital 
                    CAVE also may receive interfaces that stimulate audition and 
                    tactile sense, like stereo sound boxes and force feedback 
                    devices; that’s why it’s a virtual reality system 
                    that allows a high evolvement from the user. 
                  It can look like a 3d cinema, like those at the amusement 
                    parks; but Digital CAVE represents very much to Brazilian’s 
                    high technology research and development. Such device, the 
                    only one at Latin America, has been used to develop a bigger 
                    man-computer interaction that soon will be available to all 
                    the Brazilians. The platform of academic activities of education 
                    and research that turns around the Digital CAVE is interdisciplinary, 
                    as the new technological trends demand. 
                  Applications, already developed, involve Engineering (Naval, 
                    Oceanic, Automobile and Electronic Mechanics, Civilian), Medicine 
                    (surgical simulations, studies in anatomy), basic sciences 
                    (Astronomy, Astrophysics, Biology and Chemistry), Art (Artmedia), 
                    Pedagogy (educative interactive games), Architecture (virtual 
                    mockups) and entertainment (immersive and interactive scripts 
                    and studies in high resolution images). 
                  The Brazilian aeronautic, automotive, oil and gas industries 
                    already started to take benefits from this technology. That’s 
                    because the costs with the digital production are cheaper, 
                    compared to the real archetypes and has the versatility of 
                    getting alterations in any phase of the project. 
                  Beyond many virtual mockups that involve the work of modelers, 
                    designers and programmers, the Digital CAVE also sheltered 
                    installations from Brazilian artists. 
                  To generate all these virtual worlds, 24 computers, the called 
                    clusters, work together, producing a performance equivalent 
                    to the graphical super machines used at the Caves at great 
                    centers of research of the world, but with very inferior costs. 
                    The development of this technology is the result of years 
                    of research of the LSI’s researchers team, and it is 
                    already available to the Brazilian industrial market, bringing 
                    the country for the international vanguard of the area. 
                  Virtual model of the 
                    Cave (550kb - it is necessary to have the VRML plugin 
                    installed) 
                     
                    Gallery of Images - photos from 
                    the Digital Cave 
                    
                   
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