Introduction
MP3, AAC, iPods, digital radio, digital TV, Surround Sound, 5.1, 7.1,
Ambisonics, stereo, multichannel and others have been familiar
terminologies to our ears, and close technologies to our hands.
Since the memorial times
of Gramophones till
the current iPods, the
audio technologies had
been undergoing a continuous
and natural evolution
in its whole chain of
production, distribution,
and final
presentation for listening.
The electronic and digital
technologies are basic
bricks for building
recorders, processors,
synthesizers and players,
and we see that new
projects and next generations
of sound systems come
to satisfy the human
demands, not the tools
limits.
In the popular domain, the stereo format still reigns. However, the
consume of multichannel audio, still a new culture, is now more popular
thanks to the facilities of digital technologies. Sound players
revolution continues
with the personal solid-state
devices, based on electronic
flash memories, without
mechanical components.
The cinema, for instance,
in two decades improved
much more in the sound
presentation than in
the video presentation.
So, where are we going
to?
Naturally on the evolution course of the musical and sonic sciences,
trends satisfy a clear demand for a more realistic audio presentation,
in high resolution and high quality. Some general trends can be pointed out:
· the active participation of the listener (user), not only in the
reproduction control, doing his/her own choices at any given time, but
also in the sound scene control, something closer to a producer's touch
· the capability to spatially locate individual sounds around
· the capability to edit and recreate a sound, following personal tastes
· the augmented capability to choose programme, to detach one
instrument, to select the language...
· the capability to alter the musical piece, creating something new at
reproduction
· the power of immersion, to be in the middle of a sound field, creating
or reproducing virtual sound environments, synthesizing a sonic world
· the feature to equalize not only bass/treble or frequency bands, but
to equalize the acoustic scene, the physical environment, and even to
correct local acoustics for better
· the capability to store thousands songs in tiny mobile devices, of
easy access (even wireless...)
· the capability to produce sound volume with high performance and low
power consume
· the augmented sound illusion...
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