Parallel Graphical Applicationsequence of tasks
- Introduction Parallel Rendering DOMAIN Parallel
Ray-Tracer Conclusion
- parallel application design
- adjustment to parallel platform
- design of program domains
- considering functional partitioning
- design of program instances (workers)
- considering expected relative performance
- adjustment to parallel platform
- considering available hardware resources
- design of scene instances
- considering available hardware resources
- parallel computation adjustment
- computation adjustments on the flight
- considering resources usage