REFERENCE MODEL FOR COMPUTER GRAPHICS AND NEW MEIDA CURRICULUM COMPONENTS
NAME AREA DESCRIPTION
rendering   process of transforming a scene description into an image
rendering pipeline - projective method
geometry processing R - projective / geometry processing
   world transformations R - projective / geometry processing
   view transformations R - projective / geometry processing
      perspective R - projective / geometry processing
R - projective / geometry processing
R - projective / geometry processing
   culling R - projective / geometry processing
      view frustum R - projective / geometry processing
      oclusion R - projective / geometry processing
   clipping R - projective / geometry processing
      view clipping - 3D R - projective / geometry processing
      window clipping - 2D R - projective / geometry processing
ilumination processing R - projective / illumination processing
shading
   flat - constant color
   Gouraud - color scalar interpolation
   Phong - color vectorial interpolation
rasterization R - projective / rasterization
   sampling R - projective / rasterization
   aliasing / anti-aliasing R - projective / rasterization
   quantization R - projective / rasterization
   texturing R - projective / rasterization
rendering pipeline - ray tracing method R - raytracing
scene sampling R - raytracing / sampling
ilumination computation R - raytracing / ilumination computation
   local methods R - raytracing / ilumination computation
   global methods R - raytracing / ilumination computation
IBR
NPR ?
ilumination distribution
radiosity
ray-tracing
Image-based Rendering
Non-photorealistic rendering