| REFERENCE MODEL FOR COMPUTER GRAPHICS AND NEW MEIDA
CURRICULUM |
COMPONENTS |
|
| NAME |
|
AREA |
DESCRIPTION |
|
|
| rendering |
|
process of transforming a
scene description into an image |
|
| rendering
pipeline - projective method |
|
|
geometry processing |
R - projective / geometry processing |
|
|
world transformations |
R - projective / geometry processing |
|
|
view transformations |
R - projective / geometry processing |
|
|
perspective |
R - projective / geometry processing |
|
|
R - projective / geometry processing |
|
|
R - projective / geometry processing |
|
|
culling |
R - projective / geometry processing |
|
|
view frustum |
R - projective / geometry processing |
|
|
oclusion |
R - projective / geometry processing |
|
|
clipping |
R - projective / geometry processing |
|
|
view clipping - 3D |
R - projective / geometry processing |
|
|
window clipping - 2D |
R - projective / geometry processing |
|
|
|
ilumination processing |
R - projective / illumination processing |
|
|
|
shading |
|
|
flat - constant color |
|
|
Gouraud - color scalar interpolation |
|
|
Phong - color vectorial interpolation |
|
|
|
rasterization |
R - projective / rasterization |
|
|
sampling |
R - projective / rasterization |
|
|
aliasing / anti-aliasing |
R - projective / rasterization |
|
|
quantization |
R - projective / rasterization |
|
|
texturing |
R - projective / rasterization |
|
|
| rendering
pipeline - ray tracing method |
R - raytracing |
|
|
scene sampling |
R - raytracing / sampling |
|
|
|
ilumination computation |
R - raytracing / ilumination computation |
|
|
local methods |
R - raytracing / ilumination computation |
|
|
global methods |
R - raytracing / ilumination computation |
|
|
IBR |
|
|
NPR ? |
|
|
| ilumination distribution |
|
|
radiosity |
|
|
ray-tracing |
|
|
| Image-based Rendering |
|
|
| Non-photorealistic
rendering |
|
|
| |
|
|
|
|
|
|
|