REFERENCE MODEL FOR COMPUTER GRAPHICS AND NEW MEDIA CURRICULUM COMPONENTS  
NAME AREA DESCRIPTION
MATHEMATICS  
coordinate systems F - geometry
2D F - geometry
3D F - geometry
homogeneous coordinates F - geometry
transformations F - geometry
translation F - geometry
rotation F - geometry
shear F - geometry
afine transformations F - geometry
OBS: equations of curves, surfaces, … are described ahead, in modeling
PHYSICS/BIOLOGY  
visual perception F - color systems
color F - color systems
color representation F - color systems
   RGB F - color systems
   CMY F - color systems
   F - color systems
F - color systems
texture F - visual patterns
   2D F - visual patterns
   3D F - visual patterns
   bump F - visual patterns
light F - light
physics of light F - light
   light rays - wave principles F - light
   light rays - particle principles F - light
   optical geometry F - light
   reflection F - light
   refraction F - light
   scattering F - light
computing light distribution F - light
   techniques and methods F - light
      radiance F - light
      radiosity F - light
      particle tracing F - light
materials F - materials
properties F - materials
   light interaction F - materials
   BDRF F - materials
light sources (natural emitters) F - materials