| REFERENCE MODEL FOR COMPUTER GRAPHICS AND NEW MEDIA CURRICULUM | COMPONENTS | ||||||
| NAME | AREA | DESCRIPTION | |||||
| MATHEMATICS | |||||||
| coordinate systems | F - geometry | ||||||
| 2D | F - geometry | ||||||
| 3D | F - geometry | ||||||
| homogeneous coordinates | F - geometry | ||||||
| transformations | F - geometry | ||||||
| translation | F - geometry | ||||||
| rotation | F - geometry | ||||||
| shear | F - geometry | ||||||
| afine transformations | F - geometry | ||||||
| OBS: equations of curves, surfaces, … are described ahead, in modeling | |||||||
| PHYSICS/BIOLOGY | |||||||
| visual perception | F - color systems | ||||||
| color | F - color systems | ||||||
| color representation | F - color systems | ||||||
| RGB | F - color systems | ||||||
| CMY | F - color systems | ||||||
| … | F - color systems | ||||||
| F - color systems | |||||||
| texture | F - visual patterns | ||||||
| 2D | F - visual patterns | ||||||
| 3D | F - visual patterns | ||||||
| bump | F - visual patterns | ||||||
| light | F - light | ||||||
| physics of light | F - light | ||||||
| light rays - wave principles | F - light | ||||||
| light rays - particle principles | F - light | ||||||
| optical geometry | F - light | ||||||
| reflection | F - light | ||||||
| refraction | F - light | ||||||
| scattering | F - light | ||||||
| computing light distribution | F - light | ||||||
| techniques and methods | F - light | ||||||
| radiance | F - light | ||||||
| radiosity | F - light | ||||||
| particle tracing | F - light | ||||||
| materials | F - materials | ||||||
| properties | F - materials | ||||||
| light interaction | F - materials | ||||||
| BDRF | F - materials | ||||||
| light sources (natural emitters) | F - materials | ||||||