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Introduction
The Project AUDIENCE

Sounding with AUDIENCE

 
Scientific and Technological Production

Call for Works, Contributions and Opportunities

Team, Colaboration, Support, Partners, Associated Projects and Groups

Contacts

 

Scientific and Technological Production

Literature

- AUDIENCE FAQ (under construction)

- Published Papers:

  • FARIA, R. R. A. "Auralização em ambientes audiovisuais imersivos". Tese de Doutorado. Engenharia Sistemas Eletrônicos, Escola Politécnica da USP. São Paulo, 2005.
  • FARIA, R. R. A.; ZUFFO, J. A. "An auralization engine adapting a 3 image source acoustic model to an Ambisonics coder for immersive virtual reality". In: AES 28th International Conference (The Future of Audio Technology – Surround and Beyond), 2006, Pitea, Sweden. Proceedings. 2006. p. 157-166.
  • THOMAZ, L. F.; FARIA, R. R. A.; ZUFFO, M. K.; ZUFFO, J. A. "Orchestra spatialization using the AUDIENCE engine". In: ICMC 2006 (International Computer Music Conference), 2006, New Orleans. Proceedings. 2006.
  • FARIA, R. R. A. et al. "Improving spatial perception through sound field simulation in VR" . In: VECIMS 2005 - IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2005, Giardini Naxos, Italy. Proceedings. 2005. p.103-108.
  • THOMAZ, L. F.; FARIA, R. R. A.; ZUFFO, M. K.; ZUFFO, J. A. "Experimentações de espacialização orquestral sobre a arquitetura AUDIENCE". In: 4th AES Brazil Conference/10th AES Brazil National Convention, São Paulo, 2006. Proceedings. 2006. p.72-77.
  • FARIA, R. R. A. et al. "AUDIENCE - Audio Immersion Experiences in the CAVERNA Digital". In: SBCM 2005 - The 10th Brazilian Symposium on Computer Music (Current Frameworks for Music Information Representation), 2005, Belo Horizonte. Proceedings. 2005. p.106-117.

- White paper: “AUDIENCE – Novas fronteiras para a produção e consumo de Áudio Imersivo” (website pdf version)

Software Distributions

  • AUDIENCE VR (distribution adapted for usage with 3D visualization in VR, based on PD patches and executable externals). Distribution in continuous development, oriented to integration to navigation appliations; employs Ambisonics as spatial codec.
  • OPEN AUDIENCE v.1.0 (open distribution in development, based on PD patches and executable externals). Distribution in colaborative development, open. Project incubated at FAPESP incubator .

Both distributions aim at packet enhancements, widening application areas, and developing new functionalities, such as: distributed auralization processing (distributing auralization tasks among computers), AUDIENCE distributions for easy installation, easy patch creation and edition, modules for stand-alone or command-line calls, binaural individual auralization, wave-field synthesis-based auralization, etc.).

All distributions possess blocks capable of simulating acoustic environments (acoustic simulators), of encoding sound field in space (spatial encoders), of decoding and generating individual channels/outputs for each loudspeaker used in the chosen configuration (spatial decoders). Builts are based on the PD visual programming platform (Pure Data).

 

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